Mikael Jakobsson conducts research at the intersection of game design and critical cultural studies. With a foundation in interaction design, he approaches research questions through a combination of methods including design exploration, interaction criticism, and participatory design with the objective of strengthening the voices of underprivileged stakeholders. His research often involves collaboration with the game development community.
As Research Coordinator for the MIT Game Lab, he is responsible for leveraging the academic research components of all projects and collaborations, whether it involves traditional academic knowledge dissemination, educational efforts involving students and practitioners, or non-traditional efforts to influence and impact significant actors within the game industry or society at large. He also teaches classes on undergraduate and graduate level in game studies, game design, and interaction design. He has twenty-five years of experience in teaching, course development, research project management, collaboration with external funders and stakeholders, and advising Master’s and PhD students.
Selected Current Projects
Promesa: Board game developed with the design collective Popcicleta coming Fall 2021.
Playing Oppression: Book co-authored with Mary Flanagan coming 2022 from MIT Press.
You can read, watch, and listen to more about these projects here:
Games and Colonialism.
email: mjson [at] mit [dot] edu