Publications

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Dissertation
Virtual Worlds and Social Interaction Design
Published by the Department of Informatics, Umeå University, Umeå.
2006.

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Book Chapters
Achievements
In Debugging Game History. A Critical Lexicon.
Edited by Henry Lowood & Raiford Guins.
Published by MIT Press.
2016.

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URLPublisher’s page
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Activity Flow Architecture
Environment Design in Active Worlds and Everquest
In Space Time Play. Computer Games, Architecture and Urbanism: The Next Level.
Edited by Friedrich von Borries, Steffen P. Walz & Matthias Böttger.
Published by Birkhäuser, Basel.
2007.

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Questing for Knowledge
Virtual Worlds as Dynamic Processes of Social Interaction
In Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments
Edited by Ralph Schroeder & Ann-Sofie Axelsson.
Published by Springer, London.
2006.

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A virtual realist primer to virtual world design
In Searching Voices: Towards a Canon for Interaction Design (pp. 73-87)
Edited by Pelle Ehn & Jonas Löwgren.
Series: Studies in Arts and Communication #1.
Published by Malmö University, Malmö.
2003.

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Rest in peace, Bill the Bot
Death and Life in Virtual Worlds
In The Social Life of Avatars
Edited by Ralph Schroeder.
Published by Springer, London.
2001.

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Electronic Services to Citizens
Usable and Useful?
In Users in Action. Stories of Users and Telematics in Everyday Life
Co-written with Åke Grönlund.
Edited by Marianne Karlsson & Britt Östlund.
Published by Kommunikationsforskningsberedningen, Stockholm.
1999.

Journal Articles
The Achievement Machine
Understanding Xbox 360 Achievements in Gaming Practices
Game Studies: The International Journal of Computer Game Research. Vol. 11:1.
February, 2011.

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The Sopranos Meets Everquest
Social Networking in Massively Multiuser Networking Games
Co-authored with T.L. Taylor.
Fine Art Forum. Vol. 17:8.
August, 2003.

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Beyond use and design
The Dialectics of Being in Virtual Worlds
Co-authored with Anna Croon Fors.
Digital Creativity Vol. 13:1.
March, 2002.

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Journal Editorials
Research Methodology in Gaming: An Overview
Special Issue of Simulation & Gaming
Co-edited with Frans Mäyrä and Olli Sotamaa. Vol. 43:5.
June, 2012.

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Game Reward Systems
Special Issue of Game Studies Journal
Co-edited with Olli Sotamaa. Vol. 11:1.
February, 2011.

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Conference papers
Jamming For Allies
Finding A Formula For Inclusive Design Exploration Collaborations
Co-authored with Kaelan Doyle Myerscough, Richard Eberhardt, Claudia Lo.
Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017).
San Francisco, CA.
Edited by Baba Akira
Published by ACM, New York, NY.
2017.

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Playing with the Rules
Social and Cultural Aspects of Game Rules in a Console Game Club
Proceedings of the Digital Games Research Association Conference: Situated Play (DiGRA 2007).
Tokyo, Japan.
Edited by Baba Akira
Published by the University of Tokyo, Tokyo.
2007.

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The Sopranos Meets Everquest
Social Networking in Massively Multiuser Networking Games
Co-authored with T.L. Taylor.
The 5th International Digital Arts and Culture Conference (DAC 5).
Melbourne, Australia.
2003.

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From architecture to interacture
Internet Research 3.0: Net/Work/Theory (AIR 3).
Maastricht, The Netherlands.
2002.

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What makes a house?
Approaching Architectural Design in Virtual Worlds
Co-authored with Daniel Skog.
Information Systems Research Seminar in Scandinavia 24 (IRIS 24).
Ulvik, Norway.
2001.

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Using Models in Virtual World Design
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS 34).
Co-authored with Helena Holmström.
Maui, Hawaii, USA.
2001.

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Beyond Use and Design
The Dialectics of Being in Virtual Worlds
Internet Research 1.0: The State of the Interdiscipline (AIR 1).
Co-authored with Anna Croon Fors.
Lawrence, Kansas, USA.
2000.

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How We Became Net Friends
And What We Learned From It
Identities in Action. Languages and Discourses, Communities and Selves, Values and Representations.
Co-written with Victoria L. Popdan.
Gregynog, Wales.
1999.

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Why Bill was killed
Understanding Social Interaction in Virtual Worlds
Interactions in virtual worlds. Proceedings of the fifteenth Twente workshop on language technology. (TWLT 15)
Enschede, The Netherlands
Edited by Anton Nijholt et al.
Published by Twente University, Enschede.
1999.

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Badis as Theatre
Putting the Drama Perspective to the Test
Proceedings of the nineteenth Information Systems Research Seminar in Scandinavia: The Future. (IRIS 19)
Lökeberg, Sweden
Edited by Bo Dahlbom et al.
Published by Göteborg University, Göteborg.
1996.

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Posters
The Avatar Graveyard
Level-Up (DiGRA 2003).
Utrecht, The Netherlands
2003.

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The Solitary Performer
Computer Games and Digital Cultures Conference (CGDC).
Tampere, Finland
2002.

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Reviews
Review of Half-Real
Video Games Between Real Rules and Fictional Worlds
Jesper Juul, MIT Press, Cambridge (MA), 2005.
Digital Creativity. Vol. 18:3.
2007.

PDFFull review

Review of The Media Equation
How People Treat Computers, Television, and New Media Like Real People and Places
Byron Reeves and Clifford Nass, CSLI Publications, Stanford, 1996.
Resource Center for Cyberculture Studies (RCCS).
2001.

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Review of Plans and Situated Actions
The Problem of Human-Machine Communication
Lucy Suchman, Cambridge University Press, Cambridge, 1987.
Personal Dictionary of HCI.
1997.

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Magazine Articles
Spelare en framtida resurs
KK-bladet
Issue 3.
2007.

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En resa till Los Angeles
I verkligheten eller bara virtuellt?
KFB Kommuniké
Issue 5.
1999.

Master’s Thesis
MESS
Ett enaktivt system för användarstöd
Report Series: UMADB D-93.05
Department of Informatics, Umeå University.
1993.